Due to the constructed format and large number of (completely different types of) rare and mythic bombs, you’ll often find there’s only one or two outs for this deck at any given time.īut thanks to a plethora of scrying, two-for-one effects, and some cool planeswalker interactions, you’ll reach those outs as long as you play smart. I’ve named this year’s variant “Winging It” not only out of vanity, but out of a much more improvisational approach necessary than in previous years. And most of all it’s about playing smart and learning from every win… and every defeat. It’s still about scraping by with nearly zero life, then pulling out bullshit last-second wins with massive burn to the face. It’s still about letting most stuff through, then punishing your opponent hard for overextending. You see, counterburn is still all about card advantage.
#Magic duels origins best deck how to#
I highly recommend you read them if you’re just learning how to play a red/blue control style deck. I even put together a decent Standard deck last year to bring to FNM. And even though those articles I’ve linked are old, the strategy behind them is still hugely relevant to Counterburn in today’s Magic Duels: Origins game. In 2012, it was Mindstorms in 2014 it was Dodge and Burn. Regardless of the reason, I’ve sought to optimize the Izzet deck of every Magic Duels variant since the series began. Maybe I’ve just got a thing for Ral Zarek. Or maybe it’s the chaotic, topdeck-reliant playstyle they encourage. Maybe it’s just that I’ve always favored instants over other card types. Since I began playing Magic: the Gathering nearly 20 years ago, I’ve been drawn to blue/red decks.